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Rules of Play

New Pocket Billiard Games Based on Color Groupings of Balls.

These new games are based on color grouping of balls rather than numbers.
Ball Selection is made from the New Eagle Pool Balls 29 Color Ball Set

Three Player Color Eight Ball;  The game is played with a cue ball, a black ball and 15 balls divider into three-color groups of 5 balls each. One player must pocket balls of their group color and the black ball first to win.

Players. Three

Balls Used. Cue ball, black ball and fifteen balls divider into three color groups of five balls each.

The Rack. A special sixteen ball diamond rack that sets a pattern of 1-2-3-4-3-2-1. The head ball is set on the foot spot. The black ball is placed in the forward center position. The head and rear comer balls are the same color and the left and right side corners are of a different color. All other balls are placed at random.
 
Determination of Groups. Order of shooting and color group selection can be made prior to starting play if desired. However, color group selection can be determined as play progresses and balls are pocketed.
 
Opening Break. Starting player must make an open break satisfactory to the incoming player or that player may request another break.

Rules of Play

The "World Standardized Rules" for Eight Ball play can be followed with this one exception. If a player
pockets the black ball before it is in play, it is spotted on the foot spot and play continues. The reason for this
exception to the standard rules is that there cannot be two winners by default. Therefore a player wins the game after pocketing their group of balls and calling and making the black ball without scratching.

1. A legal shot requires that the cue ball strikes the players ball first. If a player neglects to strike their ball
first, the next player has ball in hand.

2. A player may play any combination, bank, or carom in attempting to pocket a ball in his/her color group.

3. If an opponent's ball is pocketed it stays in the pocket and the player's inning ends unless a ball in his/her
color group is pocketed by that same shot.

4. If the black ball is pocketed before the end of the game and the player scratches, the black ball is spotted on
the foot spot and the next player has ball in hand behind the head string.

5. If successive games are played, each player takes a turn breaking in the order that was established before play was started.

Jumped Ball. Jumped balls are spotted on the foot spot.
Cue Ball Scratching or Jumps Off Table. Next player has ball in hand.

Three Player Color Eight Ball
Four Player Color Eight Ball

Five Player Color Eight Ball. The game is played with a cue ball, a black ball and 15 balls divided into five
color groups of three balls each. One player must pocket balls of their color group and the black ball first to win.

Players. Five

Balls Used. Cue ball, black ball and fifteen balls divided into five-color groups of three balls each.

The Rack. A sixteen-ball diamond rack that sets a pattern of 1 -2-3-4-3-2-1 is used. The balls are placed at
random with a different color on each comer and the black ball in the center forward position. The head ball is
set on the foot spot.

Determining Groups. Order of shooting and color group selection can be made prior to starting play if desired. However, color group selection can be determined as play progresses and balls are
pocketed.

Order of Shooting. Order of shooting should be determined before play begins. Beginning break should be
determined and from then on players should take turns breaking.

Opening Break. Starting player must make an open break satisfactory to the incoming player or that player may
request another break.

Rules of Play



Jumped Ball. Jumped balls are spotted on the foot spot.
Cue Ball Scratching or Jumps Off Table. Next player has ball in hand.

Five Player Color Eight Ball

Four Player Color Cutthroat. The game is designed for social play rather than for serious competition. It is a fast playing game for groups with varying skills using simple rules.

Players. Four

Balls Used. A set of sixteen balls made up of four color groups of four balls each.

The Rack. A special sixteen ball diamond rack that sets a pattern of 1-2-3-4-3-2-1. The head ball is placed on the foot spot. One ball from each color group is placed on each comer of the rack. All other balls are placed at random.

Determination of groups. For ease of play, color group and order of shooting for each player should be made before play begins.

Object of the Game. To legally pocket your opponents' balls before they pocket your group of balls.

Scoring. No point value is given to any ball in any group. A player wins after pocketing all other players balls and still having balls of their own on the table. An exception to this would be if a current player chooses to pocket a ball(s) from his/her group to gain position or to continue to play. If however, the player makes this choice and shoots off their last ball and then fails to clear all opponent balls from the table, they are out and the game continues between the players still active. If only one player has balls on the table, that person wins automatically without having to make a shot.

Order of Shooting. Order of shooting should be determined before play begins. Beginning break should be determined by some agreeable method and from then on players take turn breaking.

Opening Break. Starting player must make an open break satisfactory to the incoming player or that player may request another break.

Rules of Play

1. Players must decide before the game whether to play call pool or not.

3. A player may play any combination, bank, carom, or even hit their own ball first in an attempt to pocket an
opponent's ball. The player may even choose to pocket his or her own ball in an attempt to continue shooting.

4. If successive games are played, each player takes a turn breaking in the order they have been shooting since
the opening break. Each player continues with the same color group throughout the session or match.

5. If a player scratches, the other players are allowed to spot a ball. To avoid excess stacking, spotting begins
first on the foot spot, next on the head spot, and then on the center spot. If more spotting is necessary, stacking
begins behind the foot spot. If the next player has a ball to spot, it goes on the center spot if it is vacant.

Jumped Balls. Jumped balls are spotted on the foot spot.

Cue Ball After Scratching or Jumping Off Table. Next player has ball in hand behind the head string.

     The existing games of three player and five player cutthroat can be played with the color set of balls. Three player Color Cutthroat makes use of three color groups of five balls each and racked in a fifteen ball triangle rack. Five player Color Cutthroat makes use of five color groups of three balls each also racked in a fifteen ball triangle rack.
      Basic rules and conduct for both of these games are the same as those for Four Player Color Cutthroat described below.
Three and Five Player Color Cutthroat
Four Player Color Cutthroat

"Rules of Play"

Follow the
as stated for Three Player Color Eight Ball
Follow the

"Rules of Play"

as stated for Three Player Color Eight Ball

Four Player Color Eight Ball. The game is played with a cue ball, a black ball and 16 balls divided into four color groups of four balls each. One player must pocket balls of their color group and the black ball first to win. The balls are racked in a sixteen-ball diamond rack.

Players. Four

Balls Used. Cue ball, black ball and sixteen balls divided into four-color groups of four balls each.

The Rack. A sixteen-ball diamond rack that sets a pattern of 1-2-3-4-3-2-1. The head ball is set on the foot spot. The black ball is placed on the head spot. One ball from each color group is placed on each corner and the remainder of the balls is placed at random.

Determining Groups. Order of shooting and color group selection can be made prior to starting play if desired. However, color group selection can be determined as play progresses and balls are pocketed.

Order of Shooting. Order of shooting should be determined before play begins. Beginning break should be determined and from then on players should take turns breaking.

Opening Break. Starting player must make an open break satisfactory to the incoming player or that player may request another break.

Rules of Play



Jumped Ball. Jumped balls are spotted on the foot spot.
Cue Ball Scratching or Jumps Off Table. Next player has ball in hand.

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