Two Ball Color Wipeout (Color Cribbage)

A Game for any number of players

Two Ball Color Wipeout. A game designed for the intermediate player. It is easy to follow because the ball pairs are quickly identified by color and not by number. To score a point, two balls of the same color must be pocketed in consecutive order.
Players. Two or more.
Balls Used. A set of sixteen balls divided into eight color pairs.
The Rack. A Sixteen Ball Diamond Rack that sets a pattern of 1-2-3-4-3-2-1. The head ball is placed on the foot spot. The balls are placed at random with no color pair on the corners.
Order of Play. Before play begins, order of shooting can be determined and followed throughout the session or match.
Scoring. One point is scored for each color pair pocketed in order during a player's inning. If a companion ball in a color pair is not pocketed, the pocketed ball is spotted. Order of spotting is first on the foot spot then the head spot, next the center spot. If all three spots are occupied then stacking begins behind the foot spot until a spot becomes available.
Opening Break. Starting player must attempt an open break. If the opening break is not satisfactory to the next player, they can either request another break or choose to make the break themselves. If on the opening break more than one ball is pocketed representing different color pairs, the shooter may select to pocket a second ball to complete a color pair in any order they choose.

Rules of Play

1. To complete a wipeout, two balls of the same color must be pocketed consecutively. When a player
pockets a ball, the color companion must be pocketed next to count as a wipeout and as one point. The
companion ball does not have to be hit first but can be played in any manner in an attempt to pocket it. Any
manner of playing, combination, bank, and carom can be used to pocket an object ball during the entire game.
2. When a player scores a wipeout, he/she can continue to attempt another wipeout in that inning.
3. If a player pockets more than one ball when attempting to start a wipeout, they may continue to attempt to pocket companion balls in any order they choose. If other balls are incidentally pocketed during the completion of a wipeout, they become a part of the player's pool of balls for which they may pocket companion balls in any order desired to complete a wipeout. Any balls, for which companion balls are not pocketed, are spotted and the player's inning ends.
4. If before play is started, a number higher than eight is decided upon to be the total points, the following
plan can be followed to continue from rack to rack. After fourteen balls or seven pairs are pocketed, the last pair remains in position and the fourteen balls are racked with the Sixteen Ball Diamond Rack. The front and rear spaces are left vacant. If the remaining balls are in the rack space, they are first spotted on the head spot and then the middle spot if needed. If the cue ball is in the rack space, the current player has ball in hand.
5. If a player wishes to play safe, they must cause the cue ball to touch a ball and then a cushion or cause the ball to touch a cushion or to pocket a ball. If a player causes a foul, the next player has ball in hand behind the head string.

Balls should be racked at random. Shown grouped here for calrity only.

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